SpriteMancer v0.3.1.0 Released!


  • Added "Background" Element.
  • Added "Filtering" option for 3D Models that enables texture interpolation.
  • Added "Mipmapping" option for 3D Models.
  • Added auto backups every 5 minutes.
  • Added "Backup" section in "File>Recent" that contains the last five auto backups.
  • Added "Toolbar" section above the preview.
  • Added an option to highlight the selected panel. This is enabled by default now and can be disabled in the preferences menu.
  • Added an option to select images through the preview section. This is enabled by default and can be disabled in the preferences menu.
  • Added "Filtering" option for Emitters.
  • Added an option to clear recent files list.
  • Added .webp export support.
  • Added 80 new particle images to the library.
  • Added a new "Theme Creator" that allows easy theme creation. This is only enabled when "Dev Mode" is enabled and is located in the "Dev" menu.
  • Added "Orange & Blue" theme.
  • Added "Electric" theme.
  • Added missing localization entries.


  • Clipping Mask now only affect the layer below.
  • Improved locked sliders UI/UX.
  • Layer's visible icon is no longer blurry.
  • Invisible layers are now greyed out.
  • Updated credits in the about window.
  • Updated default theme to include an accent color.
  • Preview zooming now default to slow zoom, and fast zoom now needs the LEFT SHIFT key to be pressed.
  • Export menu is now disabled in the Welcome Screen.
  • Angle, Speed, Scale, Life and Direction sliders for particles are now linked for easier manipulation.
  • Updated "Particle" and "Particle Ext." inspectors.
  • Updated "Emitter" inspector.


  • Fixed a bug that would crash the app when duplicating a particle after loading a project.
  • Fixed a bug that would crash the app when deleting an emitter that had particles inside.
  • Fixed a bug that would crash the app when loading an image in an "Image" element that had "Smear" fx enabled.
  • Fixed a bug that would crash the app when loading a "Node System" with "Input" nodes that were set to non-existant layers.
  • Fixed a bug that made "Fluids" sometimes not load an image properly.
  • Fixed a bug that would prevent a project from loading if it contained a particle that had "Particle Mode" set to "Random" or "Animated".
  • Fixed a bug that would crash the app when deleting a layer that was being used by an "Input" node.
  • Fixed a bug that prevented particles from spawning when "Timeline" looping was disabled.
  • Fixed a bug that would freeze the app when setting Blur(Simple) and Blur(Motion) to negative values.
  • Fixed a bug that made SpriteMancer load featured art even with the section disabled.
  • Fixed a bug that would crash the app when duplicating a path.
  • Fixed a bug that made layers not preserve their open property when dragged.
  • Fixed a bug that made resizing panels not accurate with UI scales greater than one.
  • Fixed a bug that allowed the first node of a "Curve" node's graph to be moved in the X axis.
  • Fixed a bug that would crash the app when placing a node in a "Curve" node to the same Y axis of another node.
  • Fixed a bug that would crash the app when importing an Emitter's contour that has zero pixels with an alpha value greater than zero.
  • Fixed a bug that would crash the app when duplicating an Attractor.
  • Fixed a bug that prevented certain 3D Models from loading their materials.
  • Fixed a bug that would crash the app when duplicating a particle via shortcut in their "Image" tab.
  • Fixed a bug that would freeze the app when exporting an animation while in the Welcome Screen.
  • Fixed a bug that would prevent Emitter's movement sliders to read/write keyframes.
  • Fixed a bug that made exported .mp4 roughly half speed.
  • Fixed a bug that would make the .jpg importer always load the previous imported .jpg.
  • Fixed a bug that would enable texture interpolation for 3D models randomly.
  • Fixed a bug that would crash the app when using undo after loading two images back to back.
  • Fixed a bug that would allow panels to be resized while being occluded by a window.
  • Fixed a bug that made $project_version key in localization not be properly loaded.
  • "Something went wrong" window should now auto-resize to fit its content.
  • "Particle Ext." size and scale increase now work properly when the particle is following a path.
  • Project Render settings are now properly reset on new projects.

Files

SpriteMancer_Release_0310_Full.zip 176 MB
Aug 04, 2023

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