SpriteMancer v0.3.2.0 Released!
SpriteMancer » Devlog
SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos.
- Added new element "Point Light".
- Added "Ambient Light" to 3D Scenes.
- Added 3D Transform Gizmos.
- Added an offset value for 3D Models.
- Added a "Enable Gizmos" button to the preview section.
- SpriteMancer will now create a "log.txt" with information about the program for easier debugging.
- Added "Console" window for developer mode.
- Added "Performance Tracker" window for developer mode.
- Added more options for the developer mode in the preferences section.
- "Trim" render option is now saved between sessions.
- File drop handler is now disabled when It cannot be initialized properly.
- Fixed 3D materials not being properly loaded sometimes.
- Added a render pass for gizmos so they are not affected by the node graph.
- Making a layer invisible will now make all sub layers occluded.
- Major refactoring of the engine code.
- Updated Particle "Emit" section.
- Improved logging messages to have better insight about how the app is running.
- Updated how all components are iterated for better control.
- Removed "Filtering" option from emitters.
- Updated "Orange & Blue" theme.
- Updated "Drag" widgets to better adapt to inspector width.
- Attractor inspector is now localized.
- Inspector can no longer be scrolled with mouse while hovering a slider.
- Updated panel engine to prepare it for future customization.
- Updated localization files.
- Updated font files.
- Fixed a bug that made canvas element not update the drawing order of its sub layers.
- Fixed image "Break" FX not being properly rendered.
- Fixed a bug that would crash the app when loading Chinese language.
- Fixed a bug that would make "Curve" node's tension line disappear.
- Fixed a but that would crash the app when selecting "Affected Layer" for the Attractor element.
- Fixed a bug that made sub layers not be properly destroyed when parent layer was destroyed.
- Fixed a bug that would crash the app when selecting any option in the "Emit" section of a Particle.
- Fixed a bug that would make the preview blurry under certain conditions.
- Fixed a bug that would disable layer duplication under certain conditions.
- Fixed a bug that would allow selecting gizmos outside the canvas section.
Files
SpriteMancer_Release_0320_Full.zip 177 MB
Aug 11, 2023
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