v0.2.1.0 update is a small update on the outside, but It's a full rewrite of the layer system, to speed up the process of adding new elements and systems, and t...
Added "Copy/Paste as paremeters" to layer context menu. Added "Blank" fluid preset. Added an option to clear textures from the dev menu. Removed redundant files...
Added direction widgets for particle's direction and angle properties. Added "Cross" particle to the particle library. "Allow panel resizing" is now enabled by...
Lots of changes in this new update! The main one is of course the Timeline, but there's more cool stuff being added too: Fluid Collisions Images and shapes now...
As SpriteMancer is in early access and we are heading to v1.0 once the EA period ends, It didn't make sense to name builds v1.x.x.x. That's why from now on Spri...
Added new element "Shape". Added image transformation box to Image element. This allows quick resizing and rotation of an image. Added .MOV support with transpa...
Node Graph can now be zoomed in and out. Export animation path is now remembered between sessions. Import/Export project path is now remembered between sessions...
GUI Scaling has been added. This is a work in progress feature that will be improved in the next updates. Images can now be animated by slicing a spritesheet or...